Sunday, October 12, 2008

It’s 1987 Again… And Doc Brown is Strangely Absent

Mega Man 9

When people talk about hard video games, there are a few names that always crop up: The recent Ninja Gaiden , Devil May Cry, etc. And while these games are indeed difficult, few things in life can induce fear in gamers like Nintendo’s original grey box, the NES.

The Nintendo Entertainment System was (and still is) like an abusive parent. You know as its child that you have to love it no matter what, even when it wants nothing more than to beat you within an inch of your life and constantly remind you of what a disappointment you are. If this sounds personal, that’s because it is.

The NES has a rogue’s gallery of games that are harder than Superman’s knuckles: Castlevania, Contra, Metroid, Punch Out, Ikari Warriors, Battletoads, Double-Dragon, Ninja Gaiden… and the list goes on. How many times have you knocked out Mike Tyson (or Mr. Dream)? How many times have you cleared the speeder bike level in Battletoads? How many bushes did you have to burn before you found a dungeon in Legend of Zelda? How many times have you beat Contra without the Konami code? These are just a few nightmares gamers of old have suffered through.

However, just as the discussion of hard games leads to discussion of the NES, discussion of hard games on the NES lead to one road. Mega Man. It’s almost a love hate relationship that gamers have with the Blue Bomber. The games are so hard that controllers are thrown, obscenities are screamed, and of course the biggest testament to the rage that Mega Man induces, actually getting up and turning off the console.

Let’s look at the facts: Mega Man falls like the deadest of weights. Enemies are placed where they are guaranteed to kill you. Mega Man’s greatest weakness (spike pits) are waiting for his fast falling body with a baited breath.

So why do gamers love Mega Man so? How can something so punishing be regarded as a fun gaming experience? The answer is simple but honest nonetheless; victory. Sweet, sweet victory: watching the closing credits roll and dropping the NES controller like Chris Rock’s mic at the end of a stellar performance. It’s not like gaining a level in World of Warcraft, you (the gamer) and you alone defeated a mad scientist, his army of minions, and his eight plus robot masters. Cue Queen’s “Princes of the Univerese.”

Now fast forward to 2008 and Capcom’s announcement to create an entirely original 8-bit Mega Man experience for modern consoles. Some people loved the idea while naturally, others hated it. Personally, I looked at it gratefully as a return to form. While the original Mega Man games are considered holy, the X games seemed to become diluted down the line. And while some great Mega Man titles have popped up on the handhelds over the years, an increasing number of card battles are taking the series further and further from its roots.

So hearing that Mega Man 9 would be a full fledged 8-bit game got me excited, and scared. I knew the nostalgia factor would be high, but the anger of youthful failings would surely follow suit. After playing through the game, I can say I was right on both counts.

Mega Man 9 starts off with a cut-scene showing infamous series antagonist, Dr. Wily, begging for forgiveness for his crimes. He vows to use his creative prowess to better mankind when all of a sudden robots start going berserk. Dr. Wily then tells the masses that Mega Man’s creator Dr. Light is behind the rash of robot roid rage (And-roids people). Taking the theatrics up a notch, Wily plays a video showing Light proclaiming his plans for world domination. Wily, in true hero fashion, then asks people of the world to send him money to build robots to battle Light’s abominations.

Obviously Mega Man and Roll know that Dr. Light has been framed and set out to clear his good
name. This fun, whimsical story is told in traditional NES cut scenes that really take you back. Mouths don’t move, eyes don’t blink, just still drawn images with scrolling text to relay dialogue. Good stuff.

Following that lengthy forward, let’s talk about the game. Mega Man 2 set the scene with its Eight Master Robots. MM9 continues this tradition with one interesting exception. Traditionally, all Mega Man bosses have been male, whereas MM9 introduces the series’ first femme fatale, Splash Woman. Believe you me, this is no small feat as Women’s Rights Activists have been picketing Wily’s male chauvinistic practices for years.

The bosses: Concrete Man, Galaxy Man, Hornet Man, Jewel Man, Magma Man, Plug Man, Splash Woman, and Tornado Man, all offer interesting challenges. Each one requires a different strategy that can be hard to figure out with the default two lives.

The abilities obtained after beating the bosses range from traditional to experimental. Attacks like Magma Man’s Magma Bazooka and Jewel Man’s Jewel Satellite are very familiar to Heat Man and Wood Man’s skills respectively. Fresher feeling powers include Galaxy Man’s “Black Hole Bomb” which allows you to shoot a black orb, direct it around the screen, and detonate it where you please to absorb enemies into a small black hole.

While the bosses are a big part of the gameplay, getting to them is half the journey. The level design in Mega Man 9 is very well done and extremely challenging. Galaxy Man’s level has parts that are like a watered down (but still fun) version of portal and Tornado Man’s level features some infuriating gusts of wind determined to keep you from jumping to the next platform. All levels have one thing in common though, enemies programmed to be in the right place at the right time to knock you into a pit.

Speaking of enemies, Capcom did a good job of creating a diverse set of enemies for Mega Man’s latest outing. Traditional grunts including the Metools are abundant, but every stage has its own unique flavor of baddy to drive you mad.

To help combat the gnashing of teeth, developers included a store on the stage select menu. This store lets you use screws (found throughout levels in the same manner as power pellets) to purchase everything from extra lives to a new hair style. With enough screws you can stock up on Energy Tanks, Mystery Tanks, Beat assist items, and more. The fact that these items are purchasable helps take a bit of the sting out of beating bosses.

So how is the game “so hard” if it allows you to stock up on supplies for each level? Well, the game’s built in challenges will encourage the hardcore elite to avoid such power-ups. Mega Man 9 includes built in challenges such as “get to a boss without stopping” and “beat the game without dying.” These challenges range from easy to borderline impossible. Do you think you can beat the game without using an E-tank? How about without missing ONCE with the buster? If you want to one hundred percent the challenges, keep a punching bag handy and keep your game face on. This game does not play.

Another cool aspect that’s been added is the time attack mode. This mode allows players to speed run through levels and compare their times to players all across the world. To break into this top ten requires surgical accuracy and the patience of a saint. For example, the current record for Concrete Man’s stage as of this posting is something in the neighborhood of one minute, twenty one seconds. That’s clearing the level’s obstacles and beating the boss in eighty one seconds. Game faces people.

Not only does this stellar package have a built in store, in game challenges, and a globally ranked time trial; but downloadable content to boot! If you’re done with everything you can possibly do in Mega Man 9 (which I doubt people will do anytime soon), why not download Proto Man and play through the game? For a few dollars, Proto Man is available for download giving you a different take on MM9’s demanding gameplay. For starters, Proto Man comes with a readily available buster charge shot AND his trademark shield for deflecting blasts. However, Proto cannot use energy tanks and gets knocked back twice as far as Mega Man, creating a very challenging experience.

Other downloadable content includes the Infinity Mode which allows players to progress through an endless succession of screens filled to the brim with enemies. Every time you get to a new screen, you get a point. Get the most points and you earn a spot on the coveted leader board. Once again, game…face.

All that being said, let’s get to what you came here for… to hear a skeptical nerd pass judgment on a game.

The Game: 8.5 / 10
This game is borderline perfect for what it is. It’s a fantastic addition to the classic Mega Man franchise taking full advantage of both 8 bit glory and current gen features. However, this game is not for the faint of heart. Everything from the creative level design to the extreme difficulty makes this game a diamond in the rough as far as recent Mega Man games are concerned.

The Time: 7 / 10
If you sit down with Mega Man 9, each stage is going to take a serious commitment to master. If you only have an hour a day to play, you may find yourself stuck in one level for several days. Everything from enemy locations to exactly what pixel of a corner you have to land on take serious concentration and memorization. The thrill of Mega Man games come from becoming more and more streamline in clearing the levels, which will take more time than the working gamer may have to offer.

The Verdict:
This game is a highlight reel of the original Mega Man franchise. Series elements feel right at home and new approaches to level designs are greatly appreciated. In game challenges, speed runs, and downloadable content add legs to a game with a significant built in lifespan.

The 8 bit nostalgia is truly a beauty to behold and a joy forever. The graphics, the music, the tough as nails gameplay, are all masterful in its own retro style. If you’re looking for a test of your gaming skills, look no further. Mega Man 9 is the Beijing Olympics of modern games and the difficulty level might as well be called Michael Phelps mode. Top notch.


Tuesday, October 7, 2008

October's Got Game(s)

We're one week into October and there are a ton of big games coming down the pipe. Let's take a look at what October has to offer:

Heavy Hitters:
October 7, 2008
NBA 2K9 (PC, PS3, XBOX 360)

October 14, 2008
Dead Space (PC, PS3, XBOX 360)
FIFA Soccer 09 (PC, PS3, XBOX 360, Wii, DS, PSP)
SOCOM: Confrontation (PS3)
Saints Row 2 (PC, PS3, XBOX 360)

October 19, 2008
Rock Band 2 (PS3, Wii)

October 21, 2008
BioShock (PS3)
Castlevania: Order of Ecclesia (DS)
Fable II (XBOX 360)
LittleBigPlanet (PS3)
Rune Factory 2: A Fantasy Harvest Moon (DS)
Star Ocean: First Departure (PSP)

October 26, 2008
Guitar Hero World Tour (PS3, XBOX 360, Wii)

October 28, 2008
Fallout 3 (PC, PS3, XBOX 360)
MotorStorm: Pacific Rift (PS3)

"Honorable" Mentions:
October 13, 2008
Blitz: The League 2 (PS3, XBOX 360)

October 14, 2008
Golden Axe: Beast Rider (PS3, XBOX 360)

October 20, 2008
Midnight Club: Los Angeles (PS3, XBOX 360, PSP)

October 21, 2008
Eternal Sonata (PS3)
Far Cry 2 (PC, PS3, XBOX 360)
Legendary (PC, PS3, XBOX 360)
Spider-Man: Web of Shadows (PC, PS3, XBOX 360, Wii, DS, PSP)

October 28, 2008
SingStar Vol. 2 (PS3)

The Dealy-O:
Personally, I think this is a supple month for gamers. My definite plays include Dead Space, Little Big Planet, and Fallout 3. I would also love to get my hands on a 360 and play Fable II.

In case you noticed the lack of love for the Wii, there is a simple explanation... It's a barren wasteland.

Nintendo's not the only slacker, more DS games are coming out this month than the PSP will see the rest of the year. But let's stick to the issues at hand(held).

On the portable scene, DS has a new Castlevania and PSP has a Star Ocean revamp, both of which look to be nothing short of sweet.

Music fans can finally let the battle of Rock Band vs. Guitar Hero play out. I'd love to play either, but I need some scratch (Word? My bird.) Plus you've got SingStar coming to boot.

Any way you hack it, there's more than enough to keep you busy this month and we'll do our best to let you know what's worth your time. But don't let me do all the talking, please leave comments and let me know what October games you are most looking forward to!


One Life out.

Wednesday, October 1, 2008

Downloadable Content for Star Wars: The Force Unleashed

While playing through The Force Unleashed, did you ever wish that you were Luke Skywalker? I know that you wish you actually were Luke every waking moment, but I meant in the game. Well get ready to live that dream as X-Box Live and the Playstation Network rev up downloadable content (DLC) chock-a-block full of nerd fantasies. Not only will you be able to play as Luke in the campaign mode, but also Obi-Wan Kenobi, Ki-Adi-Mundi, and Kit Fisto. Wipe that sweat off my fellow nerdlings.

In other Force Unleashed DLC news, a whole new campaign mission is being added to the PS3 and 360 versions that was originally exclusive to the PS2 and PSP. This second expansion will come later in the year, most likely around Christmas.

Force Unleashed's Executive Producer, Haden Blackman, shed a little light on these developments via the Kotaku gaming blog. Blackman told Kotaku: "I wouldn't rule out any future content on The Force Unleashed. We hope gamers hold onto the game. There is already a lot of replayability built into it. If you enjoy the story and gameplay the first time through, you should enjoy this."

I don't really understand the purpose of playing as Luke when his character at this point in the story is a wee babe, but who cares right? Besides, if enough people download the new content Lucas will probably make a new movie where Luke time travels and hunts down the remaining Jedi only to get amnesia and end up back on Tatooine. You're laughing, but I've seen what Lucas can do... don't put it past him.

We'll let you know the second we find out any more specifics so stay tuned, and may the Force be with you!

Thursday, September 25, 2008

The Force is Strong With This One… Everything Else is on the Fritz.

Star Wars: The Force Unleashed

Star Wars. Admit it, if you clear your mind and say those two words, delusions of grandeur fill your mind. Then you quickly remember Jar Jar and start looking forward to J.J. Abrams' Star Trek movie. Have faith though! The fine folks at Lucas Arts have unleashed the Force in the form of Star Wars: The Force Unleashed.


Force Unleashed takes place between Episodes III and IV of the Star Wars saga. You play as Darth Vader's secret apprentice, a Sith that goes by the alias "Starkiller." As Starkiller, you jet about the galaxy with your femme fatale pilot, Juno Eclipse and your holodroid Proxy. Without spoiling too much of the story, suffice it to say that your primary objective is to wipe out the remaining Jedi while secretly helping Darth Vader pull off a military coup d’état behind the Emperor's back.

This brings me to my first point. The story in the Force Unleashed is the best thing to happen to Star Wars in a very long time. Compared to the new trilogy, the Force Unleashed (and SpongeBob) is a Shakespearian masterpiece. That being said, I was delighted to enjoy a Star Wars story this much.

Let’s jump into gameplay. Armed with your lightsaber, the Force, and a pocketful of wit, you trek across the galaxy doing thy master’s bidding… and it feels pretty good. Saber combos are aplenty and there is a lot you can do with the force (push, pull, throw, shoot lightning, etc). Some things in the game work better than others though, so let’s break them down.

Starting with the lightsaber, there are a decent number of combos to be unlocked throughout the game and most of them are fun to pull off. Combos can further be infused with Force techniques such as ending with a Force Push, or enveloping your saber with Force Lightning. It’s no God of War, but it’s solid nonetheless. Speaking of God of War, quick time events are a nerd’s dream in TFU. Once any boss like characters health is near empty, a button sequence will pop up on screen. Pressing them correctly results in super stylish kills with all kinds of Matrix style action sequences. Nice. Plus things get more interesting when you further explore the Force.

From a marketing standpoint, the use of the Force in TFU seemed to be the key selling point, and rightfully so. Your left analog stick moves objects and enemies left to right, front and back; the right stick moves things up and down. This gives you a full X,Y, and Z axis through which to move things and it is swanky. Using both sticks at once allows you to throw a Jawa to the right and into the air (or any desired direction) at the same time. What could be more fun? (I know it would be more entertaining to throw Ewoks, but sadly their presence in the game is naught.)

Another important point regarding the Force is the in game physics engine. TFU uses the critically acclaimed Euphoria Game Engine from Grand Theft Auto IV for extremely realistic (Star Wars) physics. For example, if you pick up a Stormtrooper with the Force and he is near a crate, he will grab onto the crate and try to pull himself back to the ground. While you can still manipulate the Stormtrooper and the crate together, it changes up the dynamic. The weight ratio is shifted and will handle differently than either object by itself. It’s an impressive system and well implemented into the game.

Force techniques and lightsaber combos are further developed through the use of an RPG style level up system. You earn experience for killing enemies and will earn greater amounts by killing them stylishly ala Devil May Cry. The system works well and does a good job of rewarding you regularly for hard work. At the same time, to adjust your levels and acquire new skills, you have to access an upgrade menu via the select button. This is my biggest problem with the game. Accessing the upgrade menu and any submenu therein requires you to sit through a load screen. This may not seem like much, but it can quickly lead to four separate load screens between accessing the menu, changing sabers, upgrading Force skills, and exiting the menu. It may sound like a trite complaint, but it’s annoying to deal with and really takes you out of the action.

One more quick complaint involves environmental issues. I’ll stay away from global warming at the moment and focus on programming bugs. Some boundaries in the environment are not clearly defined and are easy to get stuck in. Several times I found myself trapped between the wall and any number of random objects. At other points, objects in the environment seemed to have no definition. Some platforms I had to jump on to obtain Jedi holocrons (cubes that unlock new abilities) would leave me bewildered as I would pass right through them. It felt like I had to jump on the right square inch of certain platforms not to slide off or otherwise fall right through it. Likewise, once after killing a Rancor, my character was left stuck in mid-air. These events may be rare, but getting stuck in place often means restarting the game.

Moving on to the issue of time, The Force Unleashed is a fairly short game. Not that that’s a bad thing. It took me a smidge over ten hours to complete it the first time at a little over an hour a day. In that sense, it’s a great game for someone who has to study a lot, or kids to entertain, etc. You can play it for a short while everyday and still make progress. At the same time, I died a lot. Sometimes due to a lack of skill and other times due to the level design. Starkiller falls faster than Mega Man, so an hour of play may lead up to twenty minutes of trying to jump a pit. Also, the later game bosses offer a decent level of difficulty and it will take you a couple of times to figure out what attacks work against each one. This is an enjoyable challenge and will leave you feeling like a pimp, so go on brush your shoulders off.

The Game: 7/10

The game is almost a polar opposite of the new film trilogy. Episode I-III looked amazing, but the stories were weak. The Force Unleashed has a great, almost refreshing story, looks amazing, but suffers from a few technical issues.

I feel that if the game had been delayed to a Christmas release, Lucas Arts could have produced a much more polished product. Taking that with a grain of salt, TFU still stimulates a lot of childhood/fanboy nerves. The use of the force is better than any Star Wars game out there, and the combat is intense and challenging. The game is fun and worth a play through.

The Time: 8/10

At the end of my ten hour run, I felt like I was done with the story. Its length almost guarantees the game to be on my ‘to rent only’ list for a while. In my first time through, I managed to unlock a majority of the combos, force techniques, and lightsaber colors/attributes. The nerd in me wants to one hundred percent the game, but the one life gamer in me just wants to move on to different waters. It is a fun and enjoyable game I just don’t know how often I would like to revisit it.

The Verdict:

Star Wars: The Force Unleashed is a good game. It’s fun for what it is, and it’s the best story Star Wars has seen on a screen since Empire. That’s enough reason to play it alone. However, feeling complete with it after a ten hour play through, really keeps me from wanting to purchase it. If you own every Star Wars movie / game, sure go out and buy it. You’ll have a great time. For anyone else, go rent it. It doesn’t take to a huge investment to beat, and you’ll get a tiny bit of your soul back from that scruffy nerf herder Lucas.

Monday, September 22, 2008

Coming Soon!

First off, thanks to everyone who has visited and critiqued the site. I'm working slowly but surely to make it flow. As of right now, the only reviews I have up are for games on the PS3 and PSP systems, but that is about to change. In the coming weeks, you will see reviews and news for Nintendo DS, Nintendo Wii, Xbox 360, PC, Cell Phones, and Web Based games. It's been a long time coming, but please continue to check in regularly. Also, if you or someone you know would like to submit reviews or news articles, please e-mail me at theadamballard@gmail.com.



There's a lot of games to review and news to cover, but here's to things to come!

Adam

Monday, September 8, 2008

For Those Who Wish Cloud had Sexy Black Hair

Crisis Core:
Final Fantasy VII

Final Fantasy.
With every iteration, they become final-er, and much more fantastical. For those who may not be familiar with the franchise, let me break it down: save the world, look sexy, fight monsters, level up, laugh, cry, cross dress (looking at you Cloud), and push systems to their brink.

To summarize, they’re everything you want from an epic adventure novel polished into a video game. Final Fantasy games have appeared in several flavors across the board from console, to pc, to handheld, to card game. FF’s done it all and always maintained a top notch production value, and Crisis Core has style to spare.

Crisis Core: Final Fantasy VII is the story of Zack Fair, an elite member of the military group SOLDIER. The events that transpire in the game provide a clearer picture of events before the blockbuster game, Final Fantasy VII. The story covers everything from Zack’s ascension in the ranks of SOLDIER, Sephiroth’s downward spiral into madness, and Cloud’s inspiration to fight.

Long time VII fans will no doubt rejoice at hearing Sephiroth’s leitmotif “One Winged Angel” again, while newcomers can experience the story from a more canonically linear take. But where does Crisis Core fit into the busy lives of busy gamers?

Make no mistake, while Crisis Core falls into the handheld category, it offers up a console sized experience. Apart from the main story, there are three hundred side missions to keep you busy and the missions are what give the game legs. In a nutshell, the missions are short. While main story events can take upwards of an hour to complete, the missions accessed at save points can typically be completed anywhere from five to fifteen minutes. And with hundreds of missions to choose from, that’s pretty swanky.

The game also boasts some heavy customization. Equipment will help you boost stats, counter ailments, and learn new abilities. And what iteration of VII could be complete without its trademark materia? Equipping materia allows you to learn new spells, increase your stats, and acquire new moves. But that’s not all! In Crisis Core you also have the option of Materia Fusion, which allows you to fuse two materia together to create new or more powerful materia. Throw in fusion items for better results and you’ll jump from having 9,999 HP to 99,999 in no time! And how do you get the awesome equipment and materia? By playing the hundreds of short and sweet missions!

Sorry to sound like a car commercial, but if you’re into RPGs at all, it’s addictive. For Final Fantasy fans it’s almost mandatory to get the best equipment and max out your stats, and to do that in Crisis Core, it’ll cost you around a hundred hours. So how does a game this demanding amount of time stack up to one life standards?

Quite well.

The Game: 8.5 / 10 (Fantastic)
Easily the most beautiful game on PSP, Square-Enix pulls no punches in the graphics department. The controls are simple, but refined. The missions can be somewhat repetitive though. Oh yeah, and the story is Square-Enix caliber: incredibly epic and unnervingly sweet.

The Time: 9 / 10 (Top Notch)
But you said 100 hours?! That’s 100 hours of story and hundreds of side quests. While the game is every bit a Final Fantasy, the fact that you can pick up your PSP at any moment and bust out a five minute quest (and be rewarded for it) makes it a dream for the busy gamer on the go.

The Verdict:
Crisis Core: Final Fantasy VII is everything a rushed gamer wants. If you want to sit down for hours, you’re good to go; if you only have five minutes to stifle your gamer jonesing, you’re set. It’s really an amazing little package.

That being said, I have two chief complaints, and only one of them is a pressing matter. For starters, the missions can be repetitive. There are maybe ten different maps all in all, and each mission uses different areas of the map, or the same areas with different monsters. If you find a clear afternoon where you can spend more than two hours on missions, you may find yourself getting bored. On the flipside, if you've got that kind of time you can always further yourself into the story and see a lot more diverse areas with a truly engaging story.

My second and much less serious of a complaint is the reference to a play within the game called LOVELESS. Without spoiling too much, this character named Genesis is constantly quoting from the fictional play in an attempt to foreshadow. Now I love a good Final Fantasy mysticism as much as the next nerd, but there's only so much, "The Wings of the Goddess will spread into the fruit of the farfignuegen, yada, yada, yada," that I can take. Seriously, the cat can ramble. I know it's meant to sound cool and mysterious, and he's sexy because he can recite poetry, but this crap is far from Macbeth. He just throws out these mystique-laden terms that get nerds antsy. He might as well be saying, "Trench coats, vampires, Neo, explosions, boobs, ninjas." It's almost that ridiculous.
Sigh... Now that that's out of my system, allow me to say that the game is great. It's beautiful visually, it has a sweet story, the action is intense, and a universe that you know and love feels a little warmer in your soul. While you might feel bad knowing how things end up, it's still charming to take the ride with so many familiar faces. In closing, it's games of this quality that make you glad there will never be a true, final fantasy.

Saturday, August 30, 2008

If Only All Old People Were This Awesome

Metal Gear Solid 4: Guns of the Patriots

There's pretty much nothing I can say about Metal Gear Solid 4 that hasn't already been said. For example:

1) It's gorgeous
2) The controls are solid
3) The story is fantastic
4) Hideo Kojima is an amazing director

The list goes on and on... The game is (for its genre and video games in general) the closest thing to perfection in the medium this console generation. The fine folks at IGN gave it a perfect 10 and for good reason.

In MGS4, you play as Old Snake, an elderly Solid Snake. The cells in Snake's body are breaking down prematurely as a result of the method in which he was cloned and wouldn't you know it, the world needs to be saved pronto. To add to the drama, Snake's cells are also a ticking time bomb. Snake's blood carries a virus that after a month or so, will mutate and spread like wildfire across the populous. So in a nutshell Snake has to save the world before his body breaks down and then off himself to keep from becoming a walking biological weapon. Draaaama. Throw in friends, family, and a motley crew of nihilistic enemies and you have MGS4.

I know what you're thinking, "With so much praise it must demand heavy investment of time right?" Well... yes and no. You're first time through, MGS4 should take a solid twenty-four hours. Time wise, it's no Elder-Scrolls or Legend of Zelda, twenty something hours is feasible for people with busy lives. A skimpy schedule of playing an hour a day (two a day on the weekend) and you're done in a bit over two weeks. Sounds great right?

Well, enter the time constrained player's problem... A hallmark of the MGS franchise is the story, and MGS4 has a lot of it. As the supposed 'final' game in the series, Kojima-san's mission was to wrap up the story and put a sexy little bow on top. It's the fourth game in a series that spans the better of twenty years (counting the original Metal Gear on the MSX/NES). That's twenty years of a continuous video-game storyline. A good one at that. I'm talking two decades of storytelling, insanely complex plots, character arches, etc. And he pulls it off as perfectly as humanly possible.

For all of this sensational story to be told Kojima uses the always fun cut-scene. MGS4 is chock a block full of cut-scenes. These scenes can range anywhere from 5 minutes to upwards of 40 minutes. This can be a problem for the gamer on the run. If you sit down to play for one hour at the end of the day, half of that or more may be spent watching a cut-scene. Mind you these action/exposition visual feasts are often better than watching any summer blockbuster, but games aren't games until you're playing them.

To somewhat remedy this problem, MGS4 comes with an online multi-player game called Metal Gear Online. MGO is your typical online shooting affair. You, friends, and strangers are dumped into a map and kill each other either cutthroat or cooperatively. One thing that separates MGO from other 'deathmatch' affairs is its almost RPG elements. When you create your character you can choose from a list of attributes specific to your character. These skills (sniping, running speed, etc.) level up as you use them creating a fun system to show off your improvement in each area. Unlike MGS4, you can bail off into MGO for five or ten minutes, and do nothing but play. And for that reason, it was a smart inclusion on Konami's part.

In conclusion, while MGS4 isn't long by some standards, it does require a solid investment per sitting to really get your hands (and combat knife) dirty. At the same time, the game is so far above quality standards of modern games that you'll make time to play it. It's a tough call, but here's the official One Life break down:

The Game: 10 / 10 (Phenomenal)
Controls, direction, story, action, graphics... whatever you want in a video game is there seven-fold.

The Time: 8 / 10 (You can make time to play this)
While the cut-scenes are demanding, it's almost impossible to cut the system off once they start. The game can be paused mid scene so that you can scoot around and do things, which is a plus. At twenty-so hours total, it's do-able and totally worth it.

The Verdict:
If you're a fan of Metal Gear Solid, it's a definite buy. If you're wanting to expand your PS3 collection and can't make up your mind, it's also a very solid buy. This game is a fantastic showpiece for all you hi-def junkies out there with its top notch video AND audio. But for the One Life target audience, you could get away with one or two week long rentals at your local video place, depending on how much sit down time you get.

All in all, MGS4 is the crescendo to an epic twenty year opus. You'll laugh, you'll cry (if you're a loser like yours truly), and you will be privy to one amazing story. In closing, whether you've got time to spare, or hardly no time at all, Metal Gear Solid 4 will float your boat.