During the newest Iwata Asks Q&A segment on Nintendo's website, a conversation between Iwata and Development Engineer Masato Kuwahara revealed some interesting tidbits about the creation of the DSi.
The system at one point was going to feature two DS game slots. This would allow for more fluid play, allowing users to switch between games without having to constantly take out and put in a game. This idea was scratched due to the bulkiness it subsequently created.
The Q&A also explained that the "i" in DSi really stands as a metaphor for the addition of the cameras. These cameras serve as the "eye" of the system, where the microphone is the "ears" of the system and the touch capabilities are the sense of touch. Pretty interesting!
Read the rest of the Q&A here!
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